using System; using System.Runtime.CompilerServices; using Cpp2IlInjected; using Unity.Collections; namespace UnityEngine.Profiling.Experimental { // Token: 0x02000152 RID: 338 [Token(Token = "0x2000152")] public struct DebugScreenCapture { // Token: 0x170002A0 RID: 672 // (set) Token: 0x06000CEE RID: 3310 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x170002A0")] public NativeArray rawImageDataReference { [Token(Token = "0x6000CEE")] [Address(RVA = "0x814BE0", Offset = "0x813BE0", VA = "0x180814BE0")] [CompilerGenerated] set { } } // Token: 0x170002A1 RID: 673 // (set) Token: 0x06000CEF RID: 3311 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x170002A1")] public TextureFormat imageFormat { [Token(Token = "0x6000CEF")] [Address(RVA = "0x470D10", Offset = "0x46FD10", VA = "0x180470D10")] [CompilerGenerated] set { } } // Token: 0x170002A2 RID: 674 // (set) Token: 0x06000CF0 RID: 3312 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x170002A2")] public int width { [Token(Token = "0x6000CF0")] [Address(RVA = "0x5F1920", Offset = "0x5F0920", VA = "0x1805F1920")] [CompilerGenerated] set { } } // Token: 0x170002A3 RID: 675 // (set) Token: 0x06000CF1 RID: 3313 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x170002A3")] public int height { [Token(Token = "0x6000CF1")] [Address(RVA = "0x5F1910", Offset = "0x5F0910", VA = "0x1805F1910")] [CompilerGenerated] set { } } } }