using System; using Cpp2IlInjected; using UnityEngine.Bindings; namespace UnityEngine { // Token: 0x0200008A RID: 138 [Token(Token = "0x200008A")] [NativeHeader("Runtime/Camera/Projector.h")] public sealed class Projector : Behaviour { // Token: 0x1700010D RID: 269 // (get) Token: 0x06000526 RID: 1318 RVA: 0x00004698 File Offset: 0x00002898 [Token(Token = "0x1700010D")] public float nearClipPlane { [Token(Token = "0x6000526")] [Address(RVA = "0x2EEFCB0", Offset = "0x2EEECB0", VA = "0x182EEFCB0")] get { return 0f; } } // Token: 0x1700010E RID: 270 // (get) Token: 0x06000527 RID: 1319 RVA: 0x000046B0 File Offset: 0x000028B0 [Token(Token = "0x1700010E")] public float farClipPlane { [Token(Token = "0x6000527")] [Address(RVA = "0x2EEFC70", Offset = "0x2EEEC70", VA = "0x182EEFC70")] get { return 0f; } } // Token: 0x1700010F RID: 271 // (get) Token: 0x06000528 RID: 1320 RVA: 0x000046C8 File Offset: 0x000028C8 // (set) Token: 0x06000529 RID: 1321 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x1700010F")] public float orthographicSize { [Token(Token = "0x6000528")] [Address(RVA = "0x2EEFCF0", Offset = "0x2EEECF0", VA = "0x182EEFCF0")] get { return 0f; } [Token(Token = "0x6000529")] [Address(RVA = "0x2EEFD80", Offset = "0x2EEED80", VA = "0x182EEFD80")] set { } } // Token: 0x17000110 RID: 272 // (set) Token: 0x0600052A RID: 1322 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000110")] public Material material { [Token(Token = "0x600052A")] [Address(RVA = "0x2EEFD30", Offset = "0x2EEED30", VA = "0x182EEFD30")] set { } } } }