using System; using Cpp2IlInjected; using UnityEngine.Bindings; using UnityEngine.Internal; namespace UnityEngine { // Token: 0x0200007E RID: 126 [Token(Token = "0x200007E")] [NativeHeader("Runtime/Misc/PlayerSettings.h")] [NativeHeader("Runtime/Graphics/QualitySettings.h")] [StaticAccessor("GetQualitySettings()", StaticAccessorType.Dot)] public sealed class QualitySettings : Object { // Token: 0x06000338 RID: 824 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000338")] [Address(RVA = "0x2EEFFF0", Offset = "0x2EEEFF0", VA = "0x182EEFFF0")] public static void SetQualityLevel(int index) { } // Token: 0x170000BD RID: 189 // (get) Token: 0x06000339 RID: 825 RVA: 0x00003AC8 File Offset: 0x00001CC8 // (set) Token: 0x0600033A RID: 826 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x170000BD")] public static int pixelLightCount { [Token(Token = "0x6000339")] [Address(RVA = "0x2EF0160", Offset = "0x2EEF160", VA = "0x182EF0160")] get { return 0; } [Token(Token = "0x600033A")] [Address(RVA = "0x2EF02C0", Offset = "0x2EEF2C0", VA = "0x182EF02C0")] set { } } // Token: 0x170000BE RID: 190 // (get) Token: 0x0600033B RID: 827 RVA: 0x00003AE0 File Offset: 0x00001CE0 // (set) Token: 0x0600033C RID: 828 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x170000BE")] public static float shadowDistance { [Token(Token = "0x600033B")] [Address(RVA = "0x2EF0190", Offset = "0x2EEF190", VA = "0x182EF0190")] get { return 0f; } [Token(Token = "0x600033C")] [Address(RVA = "0x2EF0300", Offset = "0x2EEF300", VA = "0x182EF0300")] set { } } // Token: 0x170000BF RID: 191 // (get) Token: 0x0600033D RID: 829 RVA: 0x00003AF8 File Offset: 0x00001CF8 // (set) Token: 0x0600033E RID: 830 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x170000BF")] [NativeProperty] public static float lodBias { [Token(Token = "0x600033D")] [Address(RVA = "0x2EF00D0", Offset = "0x2EEF0D0", VA = "0x182EF00D0")] get { return 0f; } [Token(Token = "0x600033E")] [Address(RVA = "0x2EF0200", Offset = "0x2EEF200", VA = "0x182EF0200")] set { } } // Token: 0x170000C0 RID: 192 // (get) Token: 0x0600033F RID: 831 RVA: 0x00003B10 File Offset: 0x00001D10 // (set) Token: 0x06000340 RID: 832 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x170000C0")] public static int masterTextureLimit { [Token(Token = "0x600033F")] [Address(RVA = "0x2EF0100", Offset = "0x2EEF100", VA = "0x182EF0100")] get { return 0; } [Token(Token = "0x6000340")] [Address(RVA = "0x2EF0240", Offset = "0x2EEF240", VA = "0x182EF0240")] set { } } // Token: 0x170000C1 RID: 193 // (set) Token: 0x06000341 RID: 833 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x170000C1")] public static int vSyncCount { [Token(Token = "0x6000341")] [Address(RVA = "0x2EF0340", Offset = "0x2EEF340", VA = "0x182EF0340")] set { } } // Token: 0x170000C2 RID: 194 // (get) Token: 0x06000342 RID: 834 RVA: 0x00003B28 File Offset: 0x00001D28 // (set) Token: 0x06000343 RID: 835 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x170000C2")] public static int antiAliasing { [Token(Token = "0x6000342")] [Address(RVA = "0x2EF00A0", Offset = "0x2EEF0A0", VA = "0x182EF00A0")] get { return 0; } [Token(Token = "0x6000343")] [Address(RVA = "0x2EF01C0", Offset = "0x2EEF1C0", VA = "0x182EF01C0")] set { } } // Token: 0x170000C3 RID: 195 // (set) Token: 0x06000344 RID: 836 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x170000C3")] [StaticAccessor("QualitySettingsScripting", StaticAccessorType.DoubleColon)] public static int maxQueuedFrames { [Token(Token = "0x6000344")] [Address(RVA = "0x2EF0280", Offset = "0x2EEF280", VA = "0x182EF0280")] set { } } // Token: 0x06000345 RID: 837 RVA: 0x00003B40 File Offset: 0x00001D40 [Token(Token = "0x6000345")] [Address(RVA = "0x2EEFFC0", Offset = "0x2EEEFC0", VA = "0x182EEFFC0")] [NativeName("GetCurrentIndex")] public static int GetQualityLevel() { return 0; } // Token: 0x06000346 RID: 838 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000346")] [Address(RVA = "0x2EF0030", Offset = "0x2EEF030", VA = "0x182EF0030")] [NativeName("SetCurrentIndex")] public static void SetQualityLevel(int index, [DefaultValue("true")] bool applyExpensiveChanges) { } // Token: 0x170000C4 RID: 196 // (get) Token: 0x06000347 RID: 839 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x170000C4")] [NativeProperty] public static string[] names { [Token(Token = "0x6000347")] [Address(RVA = "0x2EF0130", Offset = "0x2EEF130", VA = "0x182EF0130")] get { return null; } } // Token: 0x170000C5 RID: 197 // (get) Token: 0x06000348 RID: 840 RVA: 0x00003B58 File Offset: 0x00001D58 [Token(Token = "0x170000C5")] public static ColorSpace activeColorSpace { [Token(Token = "0x6000348")] [Address(RVA = "0x2EF0070", Offset = "0x2EEF070", VA = "0x182EF0070")] [StaticAccessor("GetPlayerSettings()", StaticAccessorType.Dot)] [NativeName("GetColorSpace")] get { return ColorSpace.Gamma; } } } }