using System; using Cpp2IlInjected; using UnityEngine.Bindings; namespace UnityEngine { // Token: 0x020000ED RID: 237 [Token(Token = "0x20000ED")] [NativeHeader("Runtime/Export/Random/Random.bindings.h")] public sealed class Random { // Token: 0x060009D9 RID: 2521 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60009D9")] [Address(RVA = "0x2EF3010", Offset = "0x2EF2010", VA = "0x182EF3010")] [NativeMethod] [StaticAccessor("GetScriptingRand()", StaticAccessorType.Dot)] [NativeMethod("SetSeed")] public static void InitState(int seed) { } // Token: 0x060009DA RID: 2522 RVA: 0x00007758 File Offset: 0x00005958 [Token(Token = "0x60009DA")] [Address(RVA = "0x2EF3090", Offset = "0x2EF2090", VA = "0x182EF3090")] [FreeFunction] public static float Range(float min, float max) { return 0f; } // Token: 0x060009DB RID: 2523 RVA: 0x00007770 File Offset: 0x00005970 [Token(Token = "0x60009DB")] [Address(RVA = "0x2EF3050", Offset = "0x2EF2050", VA = "0x182EF3050")] public static int Range(int min, int max) { return 0; } // Token: 0x060009DC RID: 2524 RVA: 0x00007788 File Offset: 0x00005988 [Token(Token = "0x60009DC")] [Address(RVA = "0x2EF3050", Offset = "0x2EF2050", VA = "0x182EF3050")] [FreeFunction] private static int RandomRangeInt(int min, int max) { return 0; } // Token: 0x170001F7 RID: 503 // (get) Token: 0x060009DD RID: 2525 RVA: 0x000077A0 File Offset: 0x000059A0 [Token(Token = "0x170001F7")] public static float value { [Token(Token = "0x60009DD")] [Address(RVA = "0x2EF32F0", Offset = "0x2EF22F0", VA = "0x182EF32F0")] [FreeFunction] get { return 0f; } } // Token: 0x170001F8 RID: 504 // (get) Token: 0x060009DE RID: 2526 RVA: 0x000077B8 File Offset: 0x000059B8 [Token(Token = "0x170001F8")] public static Vector3 insideUnitSphere { [Token(Token = "0x60009DE")] [Address(RVA = "0x2EF3160", Offset = "0x2EF2160", VA = "0x182EF3160")] [FreeFunction] get { return default(Vector3); } } // Token: 0x060009DF RID: 2527 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60009DF")] [Address(RVA = "0x2EF2FD0", Offset = "0x2EF1FD0", VA = "0x182EF2FD0")] [FreeFunction] private static void GetRandomUnitCircle(out Vector2 output) { } // Token: 0x170001F9 RID: 505 // (get) Token: 0x060009E0 RID: 2528 RVA: 0x000077D0 File Offset: 0x000059D0 [Token(Token = "0x170001F9")] public static Vector2 insideUnitCircle { [Token(Token = "0x60009E0")] [Address(RVA = "0x2EF30E0", Offset = "0x2EF20E0", VA = "0x182EF30E0")] get { return default(Vector2); } } // Token: 0x170001FA RID: 506 // (get) Token: 0x060009E1 RID: 2529 RVA: 0x000077E8 File Offset: 0x000059E8 [Token(Token = "0x170001FA")] public static Vector3 onUnitSphere { [Token(Token = "0x60009E1")] [Address(RVA = "0x2EF3200", Offset = "0x2EF2200", VA = "0x182EF3200")] [FreeFunction] get { return default(Vector3); } } // Token: 0x170001FB RID: 507 // (get) Token: 0x060009E2 RID: 2530 RVA: 0x00007800 File Offset: 0x00005A00 [Token(Token = "0x170001FB")] public static Quaternion rotation { [Token(Token = "0x60009E2")] [Address(RVA = "0x2EF32A0", Offset = "0x2EF22A0", VA = "0x182EF32A0")] [FreeFunction] get { return default(Quaternion); } } // Token: 0x060009E3 RID: 2531 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60009E3")] [Address(RVA = "0x2EF3120", Offset = "0x2EF2120", VA = "0x182EF3120")] private static void get_insideUnitSphere_Injected(out Vector3 ret) { } // Token: 0x060009E4 RID: 2532 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60009E4")] [Address(RVA = "0x2EF31C0", Offset = "0x2EF21C0", VA = "0x182EF31C0")] private static void get_onUnitSphere_Injected(out Vector3 ret) { } // Token: 0x060009E5 RID: 2533 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60009E5")] [Address(RVA = "0x2EF3260", Offset = "0x2EF2260", VA = "0x182EF3260")] private static void get_rotation_Injected(out Quaternion ret) { } } }