using System; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x0200010D RID: 269 [Token(Token = "0x200010D")] public struct RangeInt { // Token: 0x17000219 RID: 537 // (get) Token: 0x06000AC1 RID: 2753 RVA: 0x00007B60 File Offset: 0x00005D60 [Token(Token = "0x17000219")] public int end { [Token(Token = "0x6000AC1")] [Address(RVA = "0x2EF3360", Offset = "0x2EF2360", VA = "0x182EF3360")] get { return 0; } } // Token: 0x06000AC2 RID: 2754 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000AC2")] [Address(RVA = "0x5AB1F0", Offset = "0x5AA1F0", VA = "0x1805AB1F0")] public RangeInt(int start, int length) { } // Token: 0x0400045B RID: 1115 [FieldOffset(Offset = "0x0")] [Token(Token = "0x400045B")] public int start; // Token: 0x0400045C RID: 1116 [FieldOffset(Offset = "0x4")] [Token(Token = "0x400045C")] public int length; } }