using System; using Cpp2IlInjected; using UnityEngine.Bindings; namespace UnityEngine { // Token: 0x02000075 RID: 117 [Token(Token = "0x2000075")] [NativeHeader("Runtime/Graphics/GraphicsScriptBindings.h")] public struct RenderBuffer { // Token: 0x04000129 RID: 297 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4000129")] internal int m_RenderTextureInstanceID; // Token: 0x0400012A RID: 298 [FieldOffset(Offset = "0x8")] [Token(Token = "0x400012A")] internal IntPtr m_BufferPtr; } }