using System; using Cpp2IlInjected; namespace UnityEngine.Rendering { // Token: 0x0200023B RID: 571 [Token(Token = "0x200023B")] internal static class CameraEventUtils { // Token: 0x06000E82 RID: 3714 RVA: 0x000097C8 File Offset: 0x000079C8 [Token(Token = "0x6000E82")] [Address(RVA = "0x2EE0CE0", Offset = "0x2EDFCE0", VA = "0x182EE0CE0")] public static bool IsValid(CameraEvent value) { return default(bool); } } }