using System; using System.Runtime.CompilerServices; using Cpp2IlInjected; namespace UnityEngine.Rendering { // Token: 0x02000266 RID: 614 [Token(Token = "0x2000266")] public struct DrawingSettings : IEquatable { // Token: 0x06000F67 RID: 3943 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000F67")] [Address(RVA = "0xED32E0", Offset = "0xED22E0", VA = "0x180ED32E0")] public DrawingSettings(ShaderTagId shaderPassName, SortingSettings sortingSettings) { } // Token: 0x170002E5 RID: 741 // (get) Token: 0x06000F68 RID: 3944 RVA: 0x00009E70 File Offset: 0x00008070 // (set) Token: 0x06000F69 RID: 3945 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x170002E5")] public SortingSettings sortingSettings { [Token(Token = "0x6000F68")] [Address(RVA = "0xED3440", Offset = "0xED2440", VA = "0x180ED3440")] get { return default(SortingSettings); } [Token(Token = "0x6000F69")] [Address(RVA = "0xED3560", Offset = "0xED2560", VA = "0x180ED3560")] set { } } // Token: 0x170002E6 RID: 742 // (set) Token: 0x06000F6A RID: 3946 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x170002E6")] public PerObjectData perObjectData { [Token(Token = "0x6000F6A")] [Address(RVA = "0xED3550", Offset = "0xED2550", VA = "0x180ED3550")] set { } } // Token: 0x170002E7 RID: 743 // (set) Token: 0x06000F6B RID: 3947 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x170002E7")] public bool enableDynamicBatching { [Token(Token = "0x6000F6B")] [Address(RVA = "0xED34C0", Offset = "0xED24C0", VA = "0x180ED34C0")] set { } } // Token: 0x170002E8 RID: 744 // (set) Token: 0x06000F6C RID: 3948 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x170002E8")] public bool enableInstancing { [Token(Token = "0x6000F6C")] [Address(RVA = "0xED34E0", Offset = "0xED24E0", VA = "0x180ED34E0")] set { } } // Token: 0x170002E9 RID: 745 // (set) Token: 0x06000F6D RID: 3949 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x170002E9")] public Material overrideMaterial { [Token(Token = "0x6000F6D")] [Address(RVA = "0xED3510", Offset = "0xED2510", VA = "0x180ED3510")] set { } } // Token: 0x170002EA RID: 746 // (set) Token: 0x06000F6E RID: 3950 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x170002EA")] public int overrideMaterialPassIndex { [Token(Token = "0x6000F6E")] [Address(RVA = "0x822040", Offset = "0x821040", VA = "0x180822040")] set { } } // Token: 0x170002EB RID: 747 // (set) Token: 0x06000F6F RID: 3951 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x170002EB")] public int mainLightIndex { [Token(Token = "0x6000F6F")] [Address(RVA = "0xED3500", Offset = "0xED2500", VA = "0x180ED3500")] set { } } // Token: 0x06000F70 RID: 3952 RVA: 0x00009E88 File Offset: 0x00008088 [Token(Token = "0x6000F70")] [Address(RVA = "0xED3050", Offset = "0xED2050", VA = "0x180ED3050")] public ShaderTagId GetShaderPassName(int index) { return default(ShaderTagId); } // Token: 0x06000F71 RID: 3953 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000F71")] [Address(RVA = "0xED3170", Offset = "0xED2170", VA = "0x180ED3170")] public void SetShaderPassName(int index, ShaderTagId shaderPassName) { } // Token: 0x06000F72 RID: 3954 RVA: 0x00009EA0 File Offset: 0x000080A0 [Token(Token = "0x6000F72")] [Address(RVA = "0xED2B20", Offset = "0xED1B20", VA = "0x180ED2B20", Slot = "4")] public bool Equals(DrawingSettings other) { return default(bool); } // Token: 0x06000F73 RID: 3955 RVA: 0x00009EB8 File Offset: 0x000080B8 [Token(Token = "0x6000F73")] [Address(RVA = "0xED29F0", Offset = "0xED19F0", VA = "0x180ED29F0", Slot = "0")] public override bool Equals(object obj) { return default(bool); } // Token: 0x06000F74 RID: 3956 RVA: 0x00009ED0 File Offset: 0x000080D0 [Token(Token = "0x6000F74")] [Address(RVA = "0xED2FF0", Offset = "0xED1FF0", VA = "0x180ED2FF0", Slot = "2")] public override int GetHashCode() { return 0; } // Token: 0x04000781 RID: 1921 [Token(Token = "0x4000781")] public static readonly int maxShaderPasses; // Token: 0x04000782 RID: 1922 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4000782")] private SortingSettings m_SortingSettings; // Token: 0x04000783 RID: 1923 [FieldOffset(Offset = "0xE0")] [Token(Token = "0x4000783")] [FixedBuffer(typeof(int), 16)] internal DrawingSettings.e__FixedBuffer shaderPassNames; // Token: 0x04000784 RID: 1924 [FieldOffset(Offset = "0x120")] [Token(Token = "0x4000784")] private PerObjectData m_PerObjectData; // Token: 0x04000785 RID: 1925 [FieldOffset(Offset = "0x124")] [Token(Token = "0x4000785")] private DrawRendererFlags m_Flags; // Token: 0x04000786 RID: 1926 [FieldOffset(Offset = "0x128")] [Token(Token = "0x4000786")] private int m_OverrideMaterialInstanceId; // Token: 0x04000787 RID: 1927 [FieldOffset(Offset = "0x12C")] [Token(Token = "0x4000787")] private int m_OverrideMaterialPassIndex; // Token: 0x04000788 RID: 1928 [FieldOffset(Offset = "0x130")] [Token(Token = "0x4000788")] private int m_MainLightIndex; // Token: 0x04000789 RID: 1929 [FieldOffset(Offset = "0x134")] [Token(Token = "0x4000789")] private int m_UseSrpBatcher; // Token: 0x02000267 RID: 615 [Token(Token = "0x2000267")] [CompilerGenerated] [UnsafeValueType] public struct e__FixedBuffer { // Token: 0x0400078A RID: 1930 [FieldOffset(Offset = "0x0")] [Token(Token = "0x400078A")] public int FixedElementField; } } }