using System; using Cpp2IlInjected; namespace UnityEngine.Rendering { // Token: 0x02000230 RID: 560 [Token(Token = "0x2000230")] public enum RenderBufferLoadAction { // Token: 0x040005D7 RID: 1495 [Token(Token = "0x40005D7")] Load, // Token: 0x040005D8 RID: 1496 [Token(Token = "0x40005D8")] Clear, // Token: 0x040005D9 RID: 1497 [Token(Token = "0x40005D9")] DontCare } }