using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x020000EE RID: 238 [Token(Token = "0x20000EE")] [RequiredByNativeCode] [StructLayout(0)] public class ResourceRequest : AsyncOperation { // Token: 0x170001FC RID: 508 // (get) Token: 0x060009E6 RID: 2534 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x170001FC")] public Object asset { [Token(Token = "0x60009E6")] [Address(RVA = "0xED6F80", Offset = "0xED5F80", VA = "0x180ED6F80")] get { return null; } } // Token: 0x060009E7 RID: 2535 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60009E7")] [Address(RVA = "0x642D30", Offset = "0x641D30", VA = "0x180642D30")] public ResourceRequest() { } // Token: 0x04000443 RID: 1091 [global::Cpp2IlInjected.FieldOffset(Offset = "0x20")] [Token(Token = "0x4000443")] internal string m_Path; // Token: 0x04000444 RID: 1092 [global::Cpp2IlInjected.FieldOffset(Offset = "0x28")] [Token(Token = "0x4000444")] internal Type m_Type; } }