using System; using Cpp2IlInjected; namespace UnityEngine.SceneManagement { // Token: 0x02000198 RID: 408 [Token(Token = "0x2000198")] [Serializable] public struct LoadSceneParameters { // Token: 0x170002BB RID: 699 // (set) Token: 0x06000E2B RID: 3627 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x170002BB")] public LoadSceneMode loadSceneMode { [Token(Token = "0x6000E2B")] [Address(RVA = "0x593040", Offset = "0x592040", VA = "0x180593040")] set { } } // Token: 0x06000E2C RID: 3628 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000E2C")] [Address(RVA = "0xED3DF0", Offset = "0xED2DF0", VA = "0x180ED3DF0")] public LoadSceneParameters(LoadSceneMode mode) { } // Token: 0x04000584 RID: 1412 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4000584")] [SerializeField] private LoadSceneMode m_LoadSceneMode; // Token: 0x04000585 RID: 1413 [FieldOffset(Offset = "0x4")] [Token(Token = "0x4000585")] [SerializeField] private LocalPhysicsMode m_LocalPhysicsMode; } }