using System; using System.Collections.Generic; using Cpp2IlInjected; using UnityEngine.Bindings; namespace UnityEngine.SceneManagement { // Token: 0x02000193 RID: 403 [Token(Token = "0x2000193")] [NativeHeader("Runtime/Export/SceneManager/Scene.bindings.h")] [Serializable] public struct Scene { // Token: 0x06000DF6 RID: 3574 RVA: 0x00009258 File Offset: 0x00007458 [Token(Token = "0x6000DF6")] [Address(RVA = "0xED8D60", Offset = "0xED7D60", VA = "0x180ED8D60")] [StaticAccessor("SceneBindings", StaticAccessorType.DoubleColon)] private static bool IsValidInternal(int sceneHandle) { return default(bool); } // Token: 0x06000DF7 RID: 3575 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x6000DF7")] [Address(RVA = "0xED8A00", Offset = "0xED7A00", VA = "0x180ED8A00")] [StaticAccessor("SceneBindings", StaticAccessorType.DoubleColon)] private static string GetPathInternal(int sceneHandle) { return null; } // Token: 0x06000DF8 RID: 3576 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x6000DF8")] [Address(RVA = "0xED89C0", Offset = "0xED79C0", VA = "0x180ED89C0")] [StaticAccessor("SceneBindings", StaticAccessorType.DoubleColon)] private static string GetNameInternal(int sceneHandle) { return null; } // Token: 0x06000DF9 RID: 3577 RVA: 0x00009270 File Offset: 0x00007470 [Token(Token = "0x6000DF9")] [Address(RVA = "0xED8980", Offset = "0xED7980", VA = "0x180ED8980")] [StaticAccessor("SceneBindings", StaticAccessorType.DoubleColon)] private static bool GetIsLoadedInternal(int sceneHandle) { return default(bool); } // Token: 0x06000DFA RID: 3578 RVA: 0x00009288 File Offset: 0x00007488 [Token(Token = "0x6000DFA")] [Address(RVA = "0xED8940", Offset = "0xED7940", VA = "0x180ED8940")] [StaticAccessor("SceneBindings", StaticAccessorType.DoubleColon)] private static bool GetIsDirtyInternal(int sceneHandle) { return default(bool); } // Token: 0x06000DFB RID: 3579 RVA: 0x000092A0 File Offset: 0x000074A0 [Token(Token = "0x6000DFB")] [Address(RVA = "0xED8900", Offset = "0xED7900", VA = "0x180ED8900")] [StaticAccessor("SceneBindings", StaticAccessorType.DoubleColon)] private static int GetBuildIndexInternal(int sceneHandle) { return 0; } // Token: 0x06000DFC RID: 3580 RVA: 0x000092B8 File Offset: 0x000074B8 [Token(Token = "0x6000DFC")] [Address(RVA = "0xED8A40", Offset = "0xED7A40", VA = "0x180ED8A40")] [StaticAccessor("SceneBindings", StaticAccessorType.DoubleColon)] private static int GetRootCountInternal(int sceneHandle) { return 0; } // Token: 0x06000DFD RID: 3581 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000DFD")] [Address(RVA = "0xED8A80", Offset = "0xED7A80", VA = "0x180ED8A80")] [StaticAccessor("SceneBindings", StaticAccessorType.DoubleColon)] private static void GetRootGameObjectsInternal(int sceneHandle, object resultRootList) { } // Token: 0x170002B2 RID: 690 // (get) Token: 0x06000DFE RID: 3582 RVA: 0x000092D0 File Offset: 0x000074D0 [Token(Token = "0x170002B2")] public int handle { [Token(Token = "0x6000DFE")] [Address(RVA = "0x66E0B0", Offset = "0x66D0B0", VA = "0x18066E0B0")] get { return 0; } } // Token: 0x06000DFF RID: 3583 RVA: 0x000092E8 File Offset: 0x000074E8 [Token(Token = "0x6000DFF")] [Address(RVA = "0xED8DA0", Offset = "0xED7DA0", VA = "0x180ED8DA0")] public bool IsValid() { return default(bool); } // Token: 0x170002B3 RID: 691 // (get) Token: 0x06000E00 RID: 3584 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x170002B3")] public string path { [Token(Token = "0x6000E00")] [Address(RVA = "0xED8EE0", Offset = "0xED7EE0", VA = "0x180ED8EE0")] get { return null; } } // Token: 0x170002B4 RID: 692 // (get) Token: 0x06000E01 RID: 3585 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x170002B4")] public string name { [Token(Token = "0x6000E01")] [Address(RVA = "0xED8EA0", Offset = "0xED7EA0", VA = "0x180ED8EA0")] get { return null; } } // Token: 0x170002B5 RID: 693 // (get) Token: 0x06000E02 RID: 3586 RVA: 0x00009300 File Offset: 0x00007500 [Token(Token = "0x170002B5")] public bool isLoaded { [Token(Token = "0x6000E02")] [Address(RVA = "0xED8E60", Offset = "0xED7E60", VA = "0x180ED8E60")] get { return default(bool); } } // Token: 0x170002B6 RID: 694 // (get) Token: 0x06000E03 RID: 3587 RVA: 0x00009318 File Offset: 0x00007518 [Token(Token = "0x170002B6")] public int buildIndex { [Token(Token = "0x6000E03")] [Address(RVA = "0xED8DE0", Offset = "0xED7DE0", VA = "0x180ED8DE0")] get { return 0; } } // Token: 0x170002B7 RID: 695 // (get) Token: 0x06000E04 RID: 3588 RVA: 0x00009330 File Offset: 0x00007530 [Token(Token = "0x170002B7")] public bool isDirty { [Token(Token = "0x6000E04")] [Address(RVA = "0xED8E20", Offset = "0xED7E20", VA = "0x180ED8E20")] get { return default(bool); } } // Token: 0x170002B8 RID: 696 // (get) Token: 0x06000E05 RID: 3589 RVA: 0x00009348 File Offset: 0x00007548 [Token(Token = "0x170002B8")] public int rootCount { [Token(Token = "0x6000E05")] [Address(RVA = "0xED8F20", Offset = "0xED7F20", VA = "0x180ED8F20")] get { return 0; } } // Token: 0x06000E06 RID: 3590 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x6000E06")] [Address(RVA = "0xED8AC0", Offset = "0xED7AC0", VA = "0x180ED8AC0")] public GameObject[] GetRootGameObjects() { return null; } // Token: 0x06000E07 RID: 3591 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000E07")] [Address(RVA = "0xED8B70", Offset = "0xED7B70", VA = "0x180ED8B70")] public void GetRootGameObjects(List rootGameObjects) { } // Token: 0x06000E08 RID: 3592 RVA: 0x00009360 File Offset: 0x00007560 [Token(Token = "0x6000E08")] [Address(RVA = "0xED8F60", Offset = "0xED7F60", VA = "0x180ED8F60")] public static bool operator ==(Scene lhs, Scene rhs) { return default(bool); } // Token: 0x06000E09 RID: 3593 RVA: 0x00009378 File Offset: 0x00007578 [Token(Token = "0x6000E09")] [Address(RVA = "0x66E0B0", Offset = "0x66D0B0", VA = "0x18066E0B0", Slot = "2")] public override int GetHashCode() { return 0; } // Token: 0x06000E0A RID: 3594 RVA: 0x00009390 File Offset: 0x00007590 [Token(Token = "0x6000E0A")] [Address(RVA = "0xED8880", Offset = "0xED7880", VA = "0x180ED8880", Slot = "0")] public override bool Equals(object other) { return default(bool); } // Token: 0x04000578 RID: 1400 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4000578")] [SerializeField] private int m_Handle; } }