using System; using Cpp2IlInjected; using UnityEngine.Bindings; namespace UnityEngine.SceneManagement { // Token: 0x02000194 RID: 404 [Token(Token = "0x2000194")] [StaticAccessor("SceneManagerBindings", StaticAccessorType.DoubleColon)] [NativeHeader("Runtime/Export/SceneManager/SceneManager.bindings.h")] internal static class SceneManagerAPIInternal { // Token: 0x06000E0B RID: 3595 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x6000E0B")] [Address(RVA = "0xED7470", Offset = "0xED6470", VA = "0x180ED7470")] [NativeThrows] public static AsyncOperation LoadSceneAsyncNameIndexInternal(string sceneName, int sceneBuildIndex, LoadSceneParameters parameters, bool mustCompleteNextFrame) { return null; } // Token: 0x06000E0C RID: 3596 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x6000E0C")] [Address(RVA = "0xED74D0", Offset = "0xED64D0", VA = "0x180ED74D0")] [NativeThrows] public static AsyncOperation UnloadSceneNameIndexInternal(string sceneName, int sceneBuildIndex, bool immediately, UnloadSceneOptions options, out bool outSuccess) { return null; } // Token: 0x06000E0D RID: 3597 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x6000E0D")] [Address(RVA = "0xED7400", Offset = "0xED6400", VA = "0x180ED7400")] private static AsyncOperation LoadSceneAsyncNameIndexInternal_Injected(string sceneName, int sceneBuildIndex, ref LoadSceneParameters parameters, bool mustCompleteNextFrame) { return null; } } }