using System; using System.Runtime.InteropServices; using Cpp2IlInjected; namespace UnityEngine.Scripting.APIUpdating { // Token: 0x02000191 RID: 401 [Token(Token = "0x2000191")] internal struct MovedFromAttributeData { // Token: 0x06000DF4 RID: 3572 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000DF4")] [Address(RVA = "0xED3E00", Offset = "0xED2E00", VA = "0x180ED3E00")] public void Set(bool autoUpdateAPI, [Optional] string sourceNamespace, [Optional] string sourceAssembly, [Optional] string sourceClassName) { } // Token: 0x04000570 RID: 1392 [global::Cpp2IlInjected.FieldOffset(Offset = "0x0")] [Token(Token = "0x4000570")] public string className; // Token: 0x04000571 RID: 1393 [global::Cpp2IlInjected.FieldOffset(Offset = "0x8")] [Token(Token = "0x4000571")] public string nameSpace; // Token: 0x04000572 RID: 1394 [global::Cpp2IlInjected.FieldOffset(Offset = "0x10")] [Token(Token = "0x4000572")] public string assembly; // Token: 0x04000573 RID: 1395 [global::Cpp2IlInjected.FieldOffset(Offset = "0x18")] [Token(Token = "0x4000573")] public bool classHasChanged; // Token: 0x04000574 RID: 1396 [global::Cpp2IlInjected.FieldOffset(Offset = "0x19")] [Token(Token = "0x4000574")] public bool nameSpaceHasChanged; // Token: 0x04000575 RID: 1397 [global::Cpp2IlInjected.FieldOffset(Offset = "0x1A")] [Token(Token = "0x4000575")] public bool assemblyHasChanged; // Token: 0x04000576 RID: 1398 [global::Cpp2IlInjected.FieldOffset(Offset = "0x1B")] [Token(Token = "0x4000576")] public bool autoUdpateAPI; } }