using System; using Cpp2IlInjected; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x02000125 RID: 293 [Token(Token = "0x2000125")] [RequiredByNativeCode] public sealed class SerializeField : Attribute { // Token: 0x06000B29 RID: 2857 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000B29")] [Address(RVA = "0x42BA20", Offset = "0x42AA20", VA = "0x18042BA20")] public SerializeField() { } } }