using System; using Cpp2IlInjected; using UnityEngine.Internal; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x02000126 RID: 294 [Token(Token = "0x2000126")] [RequiredByNativeCode] [AttributeUsage(AttributeTargets.Field)] public sealed class SerializeReference : Attribute { // Token: 0x06000B2A RID: 2858 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000B2A")] [Address(RVA = "0x42BA20", Offset = "0x42AA20", VA = "0x18042BA20")] [ExcludeFromDocs] public SerializeReference() { } } }