using System; using System.Collections; using Cpp2IlInjected; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x02000103 RID: 259 [Token(Token = "0x2000103")] [RequiredByNativeCode] internal class SetupCoroutine { // Token: 0x06000A3F RID: 2623 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000A3F")] [Address(RVA = "0xEDAA10", Offset = "0xED9A10", VA = "0x180EDAA10")] [RequiredByNativeCode] public static void InvokeMoveNext(IEnumerator enumerator, IntPtr returnValueAddress) { } // Token: 0x06000A40 RID: 2624 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x6000A40")] [Address(RVA = "0xEDA8F0", Offset = "0xED98F0", VA = "0x180EDA8F0")] [RequiredByNativeCode] public static object InvokeMember(object behaviour, string name, object variable) { return null; } } }