using System; using Cpp2IlInjected; using UnityEngine.Bindings; namespace UnityEngine { // Token: 0x0200012B RID: 299 [Token(Token = "0x200012B")] public sealed class ShaderVariantCollection : Object { // Token: 0x06000B3F RID: 2879 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000B3F")] [Address(RVA = "0xEDAD60", Offset = "0xED9D60", VA = "0x180EDAD60")] [NativeName("WarmupShaders")] public void WarmUp() { } } }