using System; using Cpp2IlInjected; using UnityEngine.Bindings; namespace UnityEngine { // Token: 0x02000048 RID: 72 [Token(Token = "0x2000048")] [NativeHeader("Runtime/BaseClasses/TagManager.h")] public struct SortingLayer { // Token: 0x1700000D RID: 13 // (get) Token: 0x06000095 RID: 149 RVA: 0x00002448 File Offset: 0x00000648 [Token(Token = "0x1700000D")] public int id { [Token(Token = "0x6000095")] [Address(RVA = "0x66E0B0", Offset = "0x66D0B0", VA = "0x18066E0B0")] get { return 0; } } // Token: 0x1700000E RID: 14 // (get) Token: 0x06000096 RID: 150 RVA: 0x00002460 File Offset: 0x00000660 [Token(Token = "0x1700000E")] public int value { [Token(Token = "0x6000096")] [Address(RVA = "0xEDF540", Offset = "0xEDE540", VA = "0x180EDF540")] get { return 0; } } // Token: 0x1700000F RID: 15 // (get) Token: 0x06000097 RID: 151 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x1700000F")] public static SortingLayer[] layers { [Token(Token = "0x6000097")] [Address(RVA = "0xEDF480", Offset = "0xEDE480", VA = "0x180EDF480")] get { return null; } } // Token: 0x06000098 RID: 152 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x6000098")] [Address(RVA = "0xEDF410", Offset = "0xEDE410", VA = "0x180EDF410")] [FreeFunction] private static int[] GetSortingLayerIDsInternal() { return null; } // Token: 0x06000099 RID: 153 RVA: 0x00002478 File Offset: 0x00000678 [Token(Token = "0x6000099")] [Address(RVA = "0xEDF3D0", Offset = "0xEDE3D0", VA = "0x180EDF3D0")] [FreeFunction] public static int GetLayerValueFromID(int id) { return 0; } // Token: 0x0600009A RID: 154 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x600009A")] [Address(RVA = "0xEDF440", Offset = "0xEDE440", VA = "0x180EDF440")] [FreeFunction] public static string IDToName(int id) { return null; } // Token: 0x040000BB RID: 187 [FieldOffset(Offset = "0x0")] [Token(Token = "0x40000BB")] private int m_Id; } }