using System; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x020000E9 RID: 233 [Token(Token = "0x20000E9")] [AttributeUsage(AttributeTargets.Field)] public sealed class TextAreaAttribute : PropertyAttribute { // Token: 0x060009CC RID: 2508 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60009CC")] [Address(RVA = "0x33931C0", Offset = "0x33921C0", VA = "0x1833931C0")] public TextAreaAttribute() { } // Token: 0x060009CD RID: 2509 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60009CD")] [Address(RVA = "0x33931F0", Offset = "0x33921F0", VA = "0x1833931F0")] public TextAreaAttribute(int minLines, int maxLines) { } // Token: 0x0400043A RID: 1082 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400043A")] public readonly int minLines; // Token: 0x0400043B RID: 1083 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x400043B")] public readonly int maxLines; } }