using System; using Cpp2IlInjected; using UnityEngine.Bindings; using UnityEngine.Experimental.Rendering; using UnityEngine.Internal; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x020000BD RID: 189 [Token(Token = "0x20000BD")] [NativeHeader("Runtime/Graphics/Texture2DArray.h")] public sealed class Texture2DArray : Texture { // Token: 0x17000180 RID: 384 // (get) Token: 0x06000750 RID: 1872 RVA: 0x00005580 File Offset: 0x00003780 [Token(Token = "0x17000180")] public static int allSlices { [Token(Token = "0x6000750")] [Address(RVA = "0x3393AB0", Offset = "0x3392AB0", VA = "0x183393AB0")] [NativeName("GetAllTextureLayersIdentifier")] get { return 0; } } // Token: 0x17000181 RID: 385 // (get) Token: 0x06000751 RID: 1873 RVA: 0x00005598 File Offset: 0x00003798 [Token(Token = "0x17000181")] public override bool isReadable { [Token(Token = "0x6000751")] [Address(RVA = "0x3393AE0", Offset = "0x3392AE0", VA = "0x183393AE0", Slot = "11")] get { return default(bool); } } // Token: 0x06000752 RID: 1874 RVA: 0x000055B0 File Offset: 0x000037B0 [Token(Token = "0x6000752")] [Address(RVA = "0x33933C0", Offset = "0x33923C0", VA = "0x1833933C0")] [FreeFunction] private static bool Internal_CreateImpl([Writable] Texture2DArray mono, int w, int h, int d, int mipCount, GraphicsFormat format, TextureCreationFlags flags) { return default(bool); } // Token: 0x06000753 RID: 1875 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000753")] [Address(RVA = "0x3393420", Offset = "0x3392420", VA = "0x183393420")] private static void Internal_Create([Writable] Texture2DArray mono, int w, int h, int d, int mipCount, GraphicsFormat format, TextureCreationFlags flags) { } // Token: 0x06000754 RID: 1876 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000754")] [Address(RVA = "0x33932B0", Offset = "0x33922B0", VA = "0x1833932B0")] [FreeFunction] private void ApplyImpl(bool updateMipmaps, bool makeNoLongerReadable) { } // Token: 0x06000755 RID: 1877 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000755")] [Address(RVA = "0x33934F0", Offset = "0x33924F0", VA = "0x1833934F0")] public Texture2DArray(int width, int height, int depth, DefaultFormat format, TextureCreationFlags flags) { } // Token: 0x06000756 RID: 1878 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000756")] [Address(RVA = "0x33937B0", Offset = "0x33927B0", VA = "0x1833937B0")] [RequiredByNativeCode] public Texture2DArray(int width, int height, int depth, GraphicsFormat format, TextureCreationFlags flags) { } // Token: 0x06000757 RID: 1879 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000757")] [Address(RVA = "0x33939A0", Offset = "0x33929A0", VA = "0x1833939A0")] public Texture2DArray(int width, int height, int depth, GraphicsFormat format, TextureCreationFlags flags, int mipCount) { } // Token: 0x06000758 RID: 1880 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000758")] [Address(RVA = "0x3393660", Offset = "0x3392660", VA = "0x183393660")] public Texture2DArray(int width, int height, int depth, TextureFormat textureFormat, int mipCount, [DefaultValue("true")] bool linear) { } // Token: 0x06000759 RID: 1881 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000759")] [Address(RVA = "0x3393950", Offset = "0x3392950", VA = "0x183393950")] public Texture2DArray(int width, int height, int depth, TextureFormat textureFormat, bool mipChain, [DefaultValue("true")] bool linear) { } // Token: 0x0600075A RID: 1882 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600075A")] [Address(RVA = "0x3393900", Offset = "0x3392900", VA = "0x183393900")] public Texture2DArray(int width, int height, int depth, TextureFormat textureFormat, bool mipChain) { } // Token: 0x0600075B RID: 1883 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600075B")] [Address(RVA = "0x3393310", Offset = "0x3392310", VA = "0x183393310")] public void Apply([DefaultValue("true")] bool updateMipmaps, [DefaultValue("false")] bool makeNoLongerReadable) { } } }