using System; using Cpp2IlInjected; using UnityEngine.Bindings; namespace UnityEngine { // Token: 0x02000081 RID: 129 [Token(Token = "0x2000081")] [NativeHeader("Runtime/Graphics/TrailRenderer.h")] [NativeHeader("Runtime/Graphics/GraphicsScriptBindings.h")] public sealed class TrailRenderer : Renderer { // Token: 0x170000C6 RID: 198 // (set) Token: 0x0600034B RID: 843 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x170000C6")] public float time { [Token(Token = "0x600034B")] [Address(RVA = "0x3398BA0", Offset = "0x3397BA0", VA = "0x183398BA0")] set { } } // Token: 0x170000C7 RID: 199 // (set) Token: 0x0600034C RID: 844 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x170000C7")] public Color startColor { [Token(Token = "0x600034C")] [Address(RVA = "0x3398B50", Offset = "0x3397B50", VA = "0x183398B50")] set { } } // Token: 0x170000C8 RID: 200 // (set) Token: 0x0600034D RID: 845 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x170000C8")] public Color endColor { [Token(Token = "0x600034D")] [Address(RVA = "0x3398AB0", Offset = "0x3397AB0", VA = "0x183398AB0")] set { } } // Token: 0x0600034E RID: 846 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600034E")] [Address(RVA = "0x3398A20", Offset = "0x3397A20", VA = "0x183398A20")] public void Clear() { } // Token: 0x0600034F RID: 847 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600034F")] [Address(RVA = "0x3398B00", Offset = "0x3397B00", VA = "0x183398B00")] private void set_startColor_Injected(ref Color value) { } // Token: 0x06000350 RID: 848 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000350")] [Address(RVA = "0x3398A60", Offset = "0x3397A60", VA = "0x183398A60")] private void set_endColor_Injected(ref Color value) { } } }