using System; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x0200004A RID: 74 [Token(Token = "0x200004A")] public enum WrapMode { // Token: 0x040000C4 RID: 196 [Token(Token = "0x40000C4")] Once = 1, // Token: 0x040000C5 RID: 197 [Token(Token = "0x40000C5")] Loop, // Token: 0x040000C6 RID: 198 [Token(Token = "0x40000C6")] PingPong = 4, // Token: 0x040000C7 RID: 199 [Token(Token = "0x40000C7")] Default = 0, // Token: 0x040000C8 RID: 200 [Token(Token = "0x40000C8")] ClampForever = 8, // Token: 0x040000C9 RID: 201 [Token(Token = "0x40000C9")] Clamp = 1 } }