using System; using Cpp2IlInjected; using UnityEngine.Scripting; namespace UnityEngine._Scripting.APIUpdating { // Token: 0x02000148 RID: 328 [Token(Token = "0x2000148")] internal class APIUpdaterRuntimeHelpers { // Token: 0x06000CBB RID: 3259 RVA: 0x00008E08 File Offset: 0x00007008 [Token(Token = "0x6000CBB")] [Address(RVA = "0x3390160", Offset = "0x338F160", VA = "0x183390160")] [RequiredByNativeCode] internal static bool GetMovedFromAttributeDataForType(Type sourceType, out string assembly, out string nsp, out string klass) { return default(bool); } // Token: 0x06000CBC RID: 3260 RVA: 0x00008E20 File Offset: 0x00007020 [Token(Token = "0x6000CBC")] [Address(RVA = "0x3390290", Offset = "0x338F290", VA = "0x183390290")] [RequiredByNativeCode] internal static bool GetObsoleteTypeRedirection(Type sourceType, out string assemblyName, out string nsp, out string className) { return default(bool); } } }