using System; using Cpp2IlInjected; using UnityEngine.Bindings; namespace UnityEngine.CrashReportHandler { // Token: 0x02000002 RID: 2 [Token(Token = "0x2000002")] [NativeHeader("Modules/CrashReporting/Public/CrashReporter.h")] [StaticAccessor("CrashReporting::CrashReporter::Get()", StaticAccessorType.Dot)] public class CrashReportHandler { // Token: 0x17000001 RID: 1 // (set) Token: 0x06000001 RID: 1 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000001")] [NativeThrows] public static uint logBufferSize { [Token(Token = "0x6000001")] [Address(RVA = "0x12303E0", Offset = "0x122F3E0", VA = "0x1812303E0")] set { } } // Token: 0x06000002 RID: 2 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000002")] [Address(RVA = "0x1230390", Offset = "0x122F390", VA = "0x181230390")] [NativeThrows] public static void SetUserMetadata(string key, string value) { } } }