using System; using Cpp2IlInjected; using UnityEngine.Bindings; namespace UnityEngine { // Token: 0x02000002 RID: 2 [Token(Token = "0x2000002")] [NativeHeader("Modules/ImageConversion/ScriptBindings/ImageConversion.bindings.h")] public static class ImageConversion { // Token: 0x06000001 RID: 1 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000001")] [Address(RVA = "0x1230170", Offset = "0x122F170", VA = "0x181230170")] [NativeMethod] public static byte[] EncodeToPNG(this Texture2D tex) { return null; } // Token: 0x06000002 RID: 2 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000002")] [Address(RVA = "0x1230130", Offset = "0x122F130", VA = "0x181230130")] [NativeMethod] public static byte[] EncodeToJPG(this Texture2D tex, int quality) { return null; } // Token: 0x06000003 RID: 3 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000003")] [Address(RVA = "0x12300F0", Offset = "0x122F0F0", VA = "0x1812300F0")] public static byte[] EncodeToJPG(this Texture2D tex) { return null; } // Token: 0x06000004 RID: 4 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000004")] [Address(RVA = "0x1230070", Offset = "0x122F070", VA = "0x181230070")] [NativeMethod] public static byte[] EncodeToEXR(this Texture2D tex, Texture2D.EXRFlags flags) { return null; } // Token: 0x06000005 RID: 5 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000005")] [Address(RVA = "0x12300B0", Offset = "0x122F0B0", VA = "0x1812300B0")] public static byte[] EncodeToEXR(this Texture2D tex) { return null; } // Token: 0x06000006 RID: 6 RVA: 0x00002054 File Offset: 0x00000254 [Token(Token = "0x6000006")] [Address(RVA = "0x1230200", Offset = "0x122F200", VA = "0x181230200")] [NativeMethod] public static bool LoadImage([NotNull] this Texture2D tex, byte[] data, bool markNonReadable) { return default(bool); } // Token: 0x06000007 RID: 7 RVA: 0x0000206C File Offset: 0x0000026C [Token(Token = "0x6000007")] [Address(RVA = "0x12301B0", Offset = "0x122F1B0", VA = "0x1812301B0")] public static bool LoadImage(this Texture2D tex, byte[] data) { return default(bool); } } }