using System; using Cpp2IlInjected; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x02000013 RID: 19 [Token(Token = "0x2000013")] [RequiredByNativeCode] public struct ParticleCollisionEvent { // Token: 0x17000036 RID: 54 // (get) Token: 0x0600009B RID: 155 RVA: 0x00002538 File Offset: 0x00000738 [Token(Token = "0x17000036")] public Vector3 intersection { [Token(Token = "0x600009B")] [Address(RVA = "0x11B2160", Offset = "0x11B1160", VA = "0x1811B2160")] get { return default(Vector3); } } // Token: 0x17000037 RID: 55 // (get) Token: 0x0600009C RID: 156 RVA: 0x00002550 File Offset: 0x00000750 [Token(Token = "0x17000037")] public Vector3 normal { [Token(Token = "0x600009C")] [Address(RVA = "0x11B2140", Offset = "0x11B1140", VA = "0x1811B2140")] get { return default(Vector3); } } // Token: 0x17000038 RID: 56 // (get) Token: 0x0600009D RID: 157 RVA: 0x000023CA File Offset: 0x000005CA [Token(Token = "0x17000038")] public Component colliderComponent { [Token(Token = "0x600009D")] [Address(RVA = "0x11F4B30", Offset = "0x11F3B30", VA = "0x1811F4B30")] get { return null; } } // Token: 0x0600009E RID: 158 RVA: 0x000023CA File Offset: 0x000005CA [Token(Token = "0x600009E")] [Address(RVA = "0x11F4AF0", Offset = "0x11F3AF0", VA = "0x1811F4AF0")] [FreeFunction] private static Component InstanceIDToColliderComponent(int instanceID) { return null; } // Token: 0x0400003E RID: 62 [FieldOffset(Offset = "0x0")] [Token(Token = "0x400003E")] internal Vector3 m_Intersection; // Token: 0x0400003F RID: 63 [FieldOffset(Offset = "0xC")] [Token(Token = "0x400003F")] internal Vector3 m_Normal; // Token: 0x04000040 RID: 64 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000040")] internal Vector3 m_Velocity; // Token: 0x04000041 RID: 65 [FieldOffset(Offset = "0x24")] [Token(Token = "0x4000041")] internal int m_ColliderInstanceID; } }