using System; using System.Collections.Generic; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x0200000E RID: 14 [Token(Token = "0x200000E")] public static class ParticlePhysicsExtensions { // Token: 0x06000099 RID: 153 RVA: 0x00002508 File Offset: 0x00000708 [Token(Token = "0x6000099")] [Address(RVA = "0x11F4B70", Offset = "0x11F3B70", VA = "0x1811F4B70")] public static int GetCollisionEvents(this ParticleSystem ps, GameObject go, List collisionEvents) { return 0; } } }