using System; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x02000010 RID: 16 [Token(Token = "0x2000010")] public enum ParticleSystemGradientMode { // Token: 0x04000036 RID: 54 [Token(Token = "0x4000036")] Color, // Token: 0x04000037 RID: 55 [Token(Token = "0x4000037")] Gradient, // Token: 0x04000038 RID: 56 [Token(Token = "0x4000038")] TwoColors, // Token: 0x04000039 RID: 57 [Token(Token = "0x4000039")] TwoGradients, // Token: 0x0400003A RID: 58 [Token(Token = "0x400003A")] RandomColor } }