using System; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x02000011 RID: 17 [Token(Token = "0x2000011")] public enum ParticleSystemStopBehavior { // Token: 0x0400003C RID: 60 [Token(Token = "0x400003C")] StopEmittingAndClear, // Token: 0x0400003D RID: 61 [Token(Token = "0x400003D")] StopEmitting } }