using System; using Cpp2IlInjected; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x0200000B RID: 11 [Token(Token = "0x200000B")] [RequiredByNativeCode] [RequireComponent(typeof(Transform))] [NativeHeader("Modules/Physics2D/Public/Collider2D.h")] public class Collider2D : Behaviour { // Token: 0x1700000E RID: 14 // (get) Token: 0x06000055 RID: 85 RVA: 0x000024A4 File Offset: 0x000006A4 [Token(Token = "0x1700000E")] public Vector2 offset { [Token(Token = "0x6000055")] [Address(RVA = "0x120E480", Offset = "0x120D480", VA = "0x18120E480")] get { return default(Vector2); } } // Token: 0x1700000F RID: 15 // (get) Token: 0x06000056 RID: 86 RVA: 0x000024BC File Offset: 0x000006BC [Token(Token = "0x1700000F")] public Bounds bounds { [Token(Token = "0x6000056")] [Address(RVA = "0x120E3C0", Offset = "0x120D3C0", VA = "0x18120E3C0")] get { return default(Bounds); } } // Token: 0x06000057 RID: 87 RVA: 0x000021D2 File Offset: 0x000003D2 [Token(Token = "0x6000057")] [Address(RVA = "0xE79160", Offset = "0xE78160", VA = "0x180E79160")] public Collider2D() { } // Token: 0x06000058 RID: 88 RVA: 0x000021D2 File Offset: 0x000003D2 [Token(Token = "0x6000058")] [Address(RVA = "0x120E430", Offset = "0x120D430", VA = "0x18120E430")] private void get_offset_Injected(out Vector2 ret) { } // Token: 0x06000059 RID: 89 RVA: 0x000021D2 File Offset: 0x000003D2 [Token(Token = "0x6000059")] [Address(RVA = "0x120E370", Offset = "0x120D370", VA = "0x18120E370")] private void get_bounds_Injected(out Bounds ret) { } } }