using System; using Cpp2IlInjected; using UnityEngine.Bindings; namespace UnityEngine { // Token: 0x02000011 RID: 17 [Token(Token = "0x2000011")] [NativeHeader("Modules/Physics/PhysicMaterial.h")] public class PhysicMaterial : Object { // Token: 0x06000010 RID: 16 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000010")] [Address(RVA = "0x11B2690", Offset = "0x11B1690", VA = "0x1811B2690")] public PhysicMaterial() { } // Token: 0x06000011 RID: 17 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000011")] [Address(RVA = "0x11B2640", Offset = "0x11B1640", VA = "0x1811B2640")] private static void Internal_CreateDynamicsMaterial([Writable] PhysicMaterial mat, string name) { } // Token: 0x1700000E RID: 14 // (get) Token: 0x06000012 RID: 18 RVA: 0x000020B8 File Offset: 0x000002B8 // (set) Token: 0x06000013 RID: 19 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x1700000E")] public float bounciness { [Token(Token = "0x6000012")] [Address(RVA = "0x11B2760", Offset = "0x11B1760", VA = "0x1811B2760")] get { return 0f; } [Token(Token = "0x6000013")] [Address(RVA = "0x11B2820", Offset = "0x11B1820", VA = "0x1811B2820")] set { } } // Token: 0x1700000F RID: 15 // (get) Token: 0x06000014 RID: 20 RVA: 0x000020D0 File Offset: 0x000002D0 // (set) Token: 0x06000015 RID: 21 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x1700000F")] public float dynamicFriction { [Token(Token = "0x6000014")] [Address(RVA = "0x11B27A0", Offset = "0x11B17A0", VA = "0x1811B27A0")] get { return 0f; } [Token(Token = "0x6000015")] [Address(RVA = "0x11B2870", Offset = "0x11B1870", VA = "0x1811B2870")] set { } } // Token: 0x17000010 RID: 16 // (set) Token: 0x06000016 RID: 22 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000010")] public float staticFriction { [Token(Token = "0x6000016")] [Address(RVA = "0x11B2900", Offset = "0x11B1900", VA = "0x1811B2900")] set { } } // Token: 0x17000011 RID: 17 // (set) Token: 0x06000017 RID: 23 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000011")] public PhysicMaterialCombine frictionCombine { [Token(Token = "0x6000017")] [Address(RVA = "0x11B28C0", Offset = "0x11B18C0", VA = "0x1811B28C0")] set { } } // Token: 0x17000012 RID: 18 // (get) Token: 0x06000018 RID: 24 RVA: 0x000020E8 File Offset: 0x000002E8 // (set) Token: 0x06000019 RID: 25 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000012")] public PhysicMaterialCombine bounceCombine { [Token(Token = "0x6000018")] [Address(RVA = "0x11B2720", Offset = "0x11B1720", VA = "0x1811B2720")] get { return PhysicMaterialCombine.Average; } [Token(Token = "0x6000019")] [Address(RVA = "0x11B27E0", Offset = "0x11B17E0", VA = "0x1811B27E0")] set { } } } }