using System; using Cpp2IlInjected; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x02000019 RID: 25 [Token(Token = "0x2000019")] [RequiredByNativeCode] [NativeHeader("Modules/Physics/SphereCollider.h")] public class SphereCollider : Collider { // Token: 0x17000043 RID: 67 // (get) Token: 0x060000AC RID: 172 RVA: 0x000025F8 File Offset: 0x000007F8 // (set) Token: 0x060000AD RID: 173 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000043")] public Vector3 center { [Token(Token = "0x60000AC")] [Address(RVA = "0x11BBB60", Offset = "0x11BAB60", VA = "0x1811BBB60")] get { return default(Vector3); } [Token(Token = "0x60000AD")] [Address(RVA = "0x11BBC60", Offset = "0x11BAC60", VA = "0x1811BBC60")] set { } } // Token: 0x17000044 RID: 68 // (get) Token: 0x060000AE RID: 174 RVA: 0x00002610 File Offset: 0x00000810 // (set) Token: 0x060000AF RID: 175 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000044")] public float radius { [Token(Token = "0x60000AE")] [Address(RVA = "0x11BBBD0", Offset = "0x11BABD0", VA = "0x1811BBBD0")] get { return 0f; } [Token(Token = "0x60000AF")] [Address(RVA = "0x11BBCB0", Offset = "0x11BACB0", VA = "0x1811BBCB0")] set { } } // Token: 0x060000B0 RID: 176 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60000B0")] [Address(RVA = "0x11BBB10", Offset = "0x11BAB10", VA = "0x1811BBB10")] private void get_center_Injected(out Vector3 ret) { } // Token: 0x060000B1 RID: 177 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60000B1")] [Address(RVA = "0x11BBC10", Offset = "0x11BAC10", VA = "0x1811BBC10")] private void set_center_Injected(ref Vector3 value) { } } }