using System; using Cpp2IlInjected; using UnityEngine.Bindings; namespace UnityEngine { // Token: 0x0200001C RID: 28 [Token(Token = "0x200001C")] [NativeHeader("Modules/Physics/SpringJoint.h")] [NativeClass("Unity::SpringJoint")] public class SpringJoint : Joint { // Token: 0x1700004B RID: 75 // (set) Token: 0x060000BB RID: 187 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x1700004B")] public float spring { [Token(Token = "0x60000BB")] [Address(RVA = "0x11BBD00", Offset = "0x11BAD00", VA = "0x1811BBD00")] set { } } } }