using System; using Cpp2IlInjected; using UnityEngine.Bindings; namespace UnityEngine { // Token: 0x02000002 RID: 2 [Token(Token = "0x2000002")] [VisibleToOtherModules] [AttributeUsage(AttributeTargets.Class)] internal sealed class AssetFileNameExtensionAttribute : Attribute { // Token: 0x06000001 RID: 1 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000001")] [Address(RVA = "0x4714F0", Offset = "0x4704F0", VA = "0x1804714F0")] public AssetFileNameExtensionAttribute(string preferredExtension, params string[] otherExtensions) { } } }