using System; using System.Runtime.CompilerServices; using Cpp2IlInjected; namespace UnityEngine.Bindings { // Token: 0x02000019 RID: 25 [Token(Token = "0x2000019")] [VisibleToOtherModules] [AttributeUsage(AttributeTargets.Method | AttributeTargets.Property)] internal class NativeThrowsAttribute : Attribute { // Token: 0x17000014 RID: 20 // (set) Token: 0x06000036 RID: 54 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000014")] public bool ThrowsException { [Token(Token = "0x6000036")] [Address(RVA = "0x62ADC0", Offset = "0x629DC0", VA = "0x18062ADC0", Slot = "7")] [CompilerGenerated] set { } } // Token: 0x06000037 RID: 55 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000037")] [Address(RVA = "0xB9B010", Offset = "0xB9A010", VA = "0x180B9B010")] public NativeThrowsAttribute() { } } }