using System; using System.Runtime.CompilerServices; using Cpp2IlInjected; namespace UnityEngine.Bindings { // Token: 0x02000018 RID: 24 [Token(Token = "0x2000018")] [VisibleToOtherModules] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Property)] internal class StaticAccessorAttribute : Attribute { // Token: 0x17000012 RID: 18 // (set) Token: 0x06000032 RID: 50 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000012")] public string Name { [Token(Token = "0x6000032")] [Address(RVA = "0x415800", Offset = "0x414800", VA = "0x180415800")] [CompilerGenerated] set { } } // Token: 0x17000013 RID: 19 // (set) Token: 0x06000033 RID: 51 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000013")] public StaticAccessorType Type { [Token(Token = "0x6000033")] [Address(RVA = "0x5F1910", Offset = "0x5F0910", VA = "0x1805F1910")] [CompilerGenerated] set { } } // Token: 0x06000034 RID: 52 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000034")] [Address(RVA = "0x681CA0", Offset = "0x680CA0", VA = "0x180681CA0")] [VisibleToOtherModules] internal StaticAccessorAttribute(string name) { } // Token: 0x06000035 RID: 53 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000035")] [Address(RVA = "0xE66140", Offset = "0xE65140", VA = "0x180E66140")] public StaticAccessorAttribute(string name, StaticAccessorType type) { } } }