using System; using Cpp2IlInjected; namespace UnityEngine.Bindings { // Token: 0x02000008 RID: 8 [Token(Token = "0x2000008")] [VisibleToOtherModules] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Enum | AttributeTargets.Constructor | AttributeTargets.Method | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Interface | AttributeTargets.Delegate)] internal class VisibleToOtherModulesAttribute : Attribute { // Token: 0x0600000A RID: 10 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600000A")] [Address(RVA = "0x42BA20", Offset = "0x42AA20", VA = "0x18042BA20")] public VisibleToOtherModulesAttribute() { } // Token: 0x0600000B RID: 11 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600000B")] [Address(RVA = "0x42BA20", Offset = "0x42AA20", VA = "0x18042BA20")] public VisibleToOtherModulesAttribute(params string[] modules) { } } }