using System; using System.Runtime.CompilerServices; using Cpp2IlInjected; using UnityEngine.Bindings; namespace UnityEngine { // Token: 0x02000006 RID: 6 [Token(Token = "0x2000006")] [VisibleToOtherModules] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct)] internal sealed class NativeClassAttribute : Attribute { // Token: 0x17000001 RID: 1 // (set) Token: 0x06000005 RID: 5 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000001")] private string QualifiedNativeName { [Token(Token = "0x6000005")] [Address(RVA = "0x415800", Offset = "0x414800", VA = "0x180415800")] [CompilerGenerated] set { } } // Token: 0x17000002 RID: 2 // (set) Token: 0x06000006 RID: 6 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000002")] private string Declaration { [Token(Token = "0x6000006")] [Address(RVA = "0x4157F0", Offset = "0x4147F0", VA = "0x1804157F0")] [CompilerGenerated] set { } } // Token: 0x06000007 RID: 7 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000007")] [Address(RVA = "0x121CA50", Offset = "0x121BA50", VA = "0x18121CA50")] public NativeClassAttribute(string qualifiedCppName) { } // Token: 0x06000008 RID: 8 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000008")] [Address(RVA = "0x4714F0", Offset = "0x4704F0", VA = "0x1804714F0")] public NativeClassAttribute(string qualifiedCppName, string declaration) { } } }