using System; using Cpp2IlInjected; using UnityEngine.Bindings; namespace UnityEngine { // Token: 0x02000003 RID: 3 [Token(Token = "0x2000003")] [VisibleToOtherModules] [AttributeUsage(AttributeTargets.Method)] internal class ThreadAndSerializationSafeAttribute : Attribute { // Token: 0x06000002 RID: 2 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000002")] [Address(RVA = "0x42BA20", Offset = "0x42AA20", VA = "0x18042BA20")] public ThreadAndSerializationSafeAttribute() { } } }