using System; using Cpp2IlInjected; using UnityEngine.Bindings; namespace UnityEngine { // Token: 0x02000004 RID: 4 [Token(Token = "0x2000004")] [VisibleToOtherModules] [AttributeUsage(AttributeTargets.Parameter)] internal class WritableAttribute : Attribute { // Token: 0x06000003 RID: 3 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000003")] [Address(RVA = "0x42BA20", Offset = "0x42AA20", VA = "0x18042BA20")] public WritableAttribute() { } } }