using System; using Cpp2IlInjected; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x0200000D RID: 13 [Token(Token = "0x200000D")] [UsedByNativeCode] public class IntegratedSubsystem : IntegratedSubsystem where TSubsystemDescriptor : ISubsystemDescriptor { // Token: 0x06000026 RID: 38 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000026")] [Address(RVA = "0x24D5600", Offset = "0x24D4600", VA = "0x1824D5600")] public IntegratedSubsystem() { } } }