using System; using System.Collections.Generic; using Cpp2IlInjected; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x02000008 RID: 8 [Token(Token = "0x2000008")] internal static class Internal_SubsystemInstances { // Token: 0x0600000C RID: 12 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x600000C")] [Address(RVA = "0x1221AB0", Offset = "0x1220AB0", VA = "0x181221AB0")] [RequiredByNativeCode] internal static void Internal_InitializeManagedInstance(IntPtr ptr, IntegratedSubsystem inst) { } // Token: 0x0600000D RID: 13 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x600000D")] [Address(RVA = "0x12214C0", Offset = "0x12204C0", VA = "0x1812214C0")] [RequiredByNativeCode] internal static void Internal_ClearManagedInstances() { } // Token: 0x0600000E RID: 14 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x600000E")] [Address(RVA = "0x1221B70", Offset = "0x1220B70", VA = "0x181221B70")] [RequiredByNativeCode] internal static void Internal_RemoveInstanceByPtr(IntPtr ptr) { } // Token: 0x0600000F RID: 15 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600000F")] [Address(RVA = "0x12218D0", Offset = "0x12208D0", VA = "0x1812218D0")] internal static IntegratedSubsystem Internal_GetInstanceByPtr(IntPtr ptr) { return null; } // Token: 0x06000010 RID: 16 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000010")] [Address(RVA = "0x1221440", Offset = "0x1220440", VA = "0x181221440")] internal static void Internal_AddStandaloneSubsystem(Subsystem inst) { } // Token: 0x06000011 RID: 17 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000011")] [Address(RVA = "0x1221700", Offset = "0x1220700", VA = "0x181221700")] internal static Subsystem Internal_FindStandaloneSubsystemInstanceGivenDescriptor(SubsystemDescriptor descriptor) { return null; } // Token: 0x04000004 RID: 4 [Token(Token = "0x4000004")] internal static List s_IntegratedSubsystemInstances; // Token: 0x04000005 RID: 5 [Token(Token = "0x4000005")] internal static List s_StandaloneSubsystemInstances; } }