using System; using System.Runtime.CompilerServices; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x02000005 RID: 5 [Token(Token = "0x2000005")] public abstract class SubsystemDescriptor : ISubsystemDescriptor { // Token: 0x17000004 RID: 4 // (get) Token: 0x06000005 RID: 5 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000004")] public string id { [Token(Token = "0x6000005")] [Address(RVA = "0x411530", Offset = "0x410530", VA = "0x180411530", Slot = "4")] [CompilerGenerated] get { return null; } } // Token: 0x17000005 RID: 5 // (get) Token: 0x06000006 RID: 6 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000005")] public Type subsystemImplementationType { [Token(Token = "0x6000006")] [Address(RVA = "0x4157B0", Offset = "0x4147B0", VA = "0x1804157B0")] [CompilerGenerated] get { return null; } } // Token: 0x06000007 RID: 7 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000007")] [Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")] protected SubsystemDescriptor() { } } }