using System; using Cpp2IlInjected; namespace UnityEngine.TextCore.LowLevel { // Token: 0x0200000F RID: 15 [Token(Token = "0x200000F")] internal struct FontEngineUtilities { // Token: 0x06000066 RID: 102 RVA: 0x00002670 File Offset: 0x00000870 [Token(Token = "0x6000066")] [Address(RVA = "0x11FFD90", Offset = "0x11FED90", VA = "0x1811FFD90")] internal static int MaxValue(int a, int b, int c) { return 0; } } }