using System; using Cpp2IlInjected; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine.Tilemaps { // Token: 0x0200000A RID: 10 [Token(Token = "0x200000A")] [RequiredByNativeCode] [NativeType] public struct TileAnimationData { // Token: 0x04000019 RID: 25 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4000019")] private Sprite[] m_AnimatedSprites; // Token: 0x0400001A RID: 26 [FieldOffset(Offset = "0x8")] [Token(Token = "0x400001A")] private float m_AnimationSpeed; // Token: 0x0400001B RID: 27 [FieldOffset(Offset = "0xC")] [Token(Token = "0x400001B")] private float m_AnimationStartTime; } }