using System; using Cpp2IlInjected; namespace UnityEngine.EventSystems { // Token: 0x0200009E RID: 158 [Token(Token = "0x2000057")] public interface IBeginDragHandler : IEventSystemHandler { // Token: 0x060005A2 RID: 1442 [Token(Token = "0x600051B")] [Address(Slot = "0")] void OnBeginDrag(PointerEventData eventData); } }