using System; using System.Collections.Generic; using Cpp2IlInjected; namespace UnityEngine.EventSystems { // Token: 0x020000BD RID: 189 [Token(Token = "0x200006E")] internal static class RaycasterManager { // Token: 0x06000693 RID: 1683 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60005F6")] [Address(RVA = "0x824620", Offset = "0x823620", VA = "0x180824620")] public static void AddRaycaster(BaseRaycaster baseRaycaster) { } // Token: 0x06000694 RID: 1684 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60005F7")] [Address(RVA = "0x8246F0", Offset = "0x8236F0", VA = "0x1808246F0")] public static List GetRaycasters() { return null; } // Token: 0x06000695 RID: 1685 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60005F8")] [Address(RVA = "0x824750", Offset = "0x823750", VA = "0x180824750")] public static void RemoveRaycasters(BaseRaycaster baseRaycaster) { } // Token: 0x0400030D RID: 781 [Token(Token = "0x4000218")] private static readonly List s_Raycasters; } }