using System; using System.Collections.Generic; using System.ComponentModel; using Cpp2IlInjected; namespace UnityEngine.UI { // Token: 0x02000081 RID: 129 [Token(Token = "0x2000040")] [Obsolete] public abstract class BaseVertexEffect { // Token: 0x06000509 RID: 1289 [Token(Token = "0x600048A")] [Address(Slot = "4")] [Obsolete] [EditorBrowsable(EditorBrowsableState.Never)] [Obsolete("Use BaseMeshEffect.ModifyMeshes instead", true)] public abstract void ModifyVertices(List vertices); // Token: 0x0600050A RID: 1290 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x600048B")] [Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")] protected BaseVertexEffect() { } } }