using System; using Cpp2IlInjected; namespace UnityEngine.UI { // Token: 0x02000006 RID: 6 [Token(Token = "0x2000004")] public enum CanvasUpdate { // Token: 0x04000012 RID: 18 [Token(Token = "0x400000D")] Prelayout, // Token: 0x04000013 RID: 19 [Token(Token = "0x400000E")] Layout, // Token: 0x04000014 RID: 20 [Token(Token = "0x400000F")] PostLayout, // Token: 0x04000015 RID: 21 [Token(Token = "0x4000010")] PreRender, // Token: 0x04000016 RID: 22 [Token(Token = "0x4000011")] LatePreRender, // Token: 0x04000017 RID: 23 [Token(Token = "0x4000012")] MaxUpdateValue } }